Field of Glory II Medieval
Recreate the Glorious Battles of the Middle Ages
Field of Glory II has been one of the most popular strategy war games on steam, now it seams we are about to get what can only be described as an awesome addition in the form of Field of Glory II Medieval.
Still with the same turn-based game play we have come to expect from Slitherine but now with Anglo-Saxons and Normans, to command.
Set during the middle ages from 1040 AD to 1270 AD, when nights roamed the land in service of their kings
where you will get the chance to recreate the struggles between Kings of France against the Kings of England which includes some major historical battles
The game has been developed by legendary designer Richard Bodley Scott it brings the best from the tabletop world into the best digital framework.
When asked what his favourite battles were from Field of Glory II Medieval he replied with the following mouthwatering list
There are 12 Epic Battles, covering some of the more important engagements of the period in Northern and Central Europe.
- Hastings 1066 is between Normans and Anglo-Saxons.
- Tinchebrai 1106 is between Normans and Anglo-Normans.
- Trutina 1110 is between Bohemians and Poles.
- Crug Mawr 1136 is between Welsh and Anglo-Normans.
- The Battle of the Standard 1138 is between Scots and Anglo-Normans.
- Steppes 1213 is between Brabançon and Liégeois factions in the Low Countries.
- Bouvines 1214 is between the French and the Holy Roman Empire.
- Otepää 1217 is between the Livonian Sword Brethren and an Estonian/Russian alliance
- Kalka River 1223 is between Russians and Mongols.
- Bornhöved 1227 is between Germans and Danes.
- Lake Peipus 1242 is between the Teutonic Knights and the Russians.
- Kressenbrunn 1260 is between Hungarians and Bohemians.
- All of these have been developed by Paul Adaway, and I think you will agree he has done a very fine job of it. I rather like the Lake Peipus scenario, but they are all interesting.
Full interview with Richard Bodley Scott can be seen here
- Accurate simulation of battle in the High Middle Ages.
- 29 nations and factions covering North and Central Europe from 1040 AD to 1270 AD.
- 57 different army lists allowing historically realistic armies for each of these factions at different dates during the period. In addition armies can include contingents from historical allies. This gives tens of thousands of permutations. You will never run out of new matchups to try.
- More than 100 historically accurate units, built from fully animated 3D troop models.
- Historical scenarios covering key engagements of the period on an epic scale. These include Hastings 1066, Tinchebrai 1106, Trutina 1110, Crug Mawr 1136, The Standard (Northallerton) 1138, Steppes 1213, Bouvines 1214, Otepää 1217, Kalka River 1223, Bornhöved 1227, Lake Peipus 1242 and Kressenbrunn 1260.
- Custom Battle system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include Anglo-Saxons, Normans, post-conquest English, French, Imperial and Feudal German, Lowland Scottish, Highland/Isles Scottish, North and South Welsh, Irish, Anglo-Irish, Low Countries, Free Cantons, Danish, Norwegian, Swedish, Bohemian, Polish, Teutonic Knights, Old Prussians, Lithuanians, Russians, Hungarians, Cumans, Volga Bulgars and Mongols. 12 selectable scenarios include: Open Battle, Enemy expecting Reinforcements, Own side expecting Reinforcements, Flank March, Rearguard, Advance Guard, Kill the King, Escort Baggage Train, Own Side Defending, Enemy Defending, Relieve Besieged Fortress, Enemy Relieve Besieged Fortress.
- Quick Battle mode allows you to quickly select from 65 pre-set matchups between historical opponents.
- Campaign mode allows you to play through historically-based campaign scenarios or “what-if” campaigns between any two opposing nations with thousands of permutations. Each victory increases the experience and elan of your core units. You can give each of them its own unique unit name. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
- Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns.
- Classic turn-based, tile based gameplay.
- Easy to use interface, hard to master gameplay.
- Battles can range from a few units to as many as 80 units per side.
- Named generals who can influence combat and morale of units under their command.
- Single player and multiplayer battle modes.
- Effective AI makes sound tactical decisions.
- 6 difficulty levels allow the challenge to increase as you develop your battlefield skills.
- Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments.
- Mod friendly game system with built-in map editor.
- Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.